Stride Recover dashboard visual

Human-AI Design Portfolio / UC Berkeley

Stride Recover

A low-friction wearable system that helps recreational athletes manage hamstring recovery, compare bilateral muscle activation, and regain confidence before returning to play

Stride Recover logo

4 interviews

40 concepts

3 prototypes

Problem: unstructured recovery

Method: interviews, observation, AI synthesis

Output: sEMG wearable + app concept

Project Motivation

The gap was not data, it was usable guidance

Recreational athletes often self-manage hamstring strains with advice from friends, internet searches, or habit. Clinical tools and elite-athlete protocols exist, but they assume coaching, medical supervision, or time that everyday users often do not have.

Low-friction adoption

Interviewees resisted anything that added setup time or a new task. The solution had to fit into existing training and recovery routines.

Confidence gap

Athletes described frustration, fear of reinjury, and uncertainty around when it was safe to return to normal activity.

Weak prevention habits

Observations showed rushed, mostly static stretching before high-intensity play, revealing a gap between perceived readiness and evidence-based preparation.

Post-it notes from early concept clustering
Human clustering / concept sorting
Semantic map of original concept pool
AI semantic map
Feasibility and novelty criteria map
Criteria map / feasibility and novelty

Design Journey

Human judgment led, AI accelerated

AI was used as a partner for synthesis, semantic mapping, concept scoring, gap filling, and devil's advocate critique. The team kept final authority over feasibility, user fit, and emotional interpretation.

01

Human-led discovery

Four semi-structured interviews and field observations with recreational athletes established the core question: how do active people manage hamstring risk without professional oversight?

02

AI-augmented synthesis

AI helped cluster transcripts, extract themes, and map concept similarities. Human interpretation kept the emotional nuance: confidence, convenience, and trust mattered as much as sensing.

03

Concept divergence

The team generated roughly forty concepts, then used semantic maps, feasibility/novelty scoring, and gap-filling prompts to expose over-focus on hardware and under-focus on decision support.

04

Prototype convergence

The final direction became Stride Recover: a familiar wearable with sEMG sensing, bilateral comparison, simple risk states, and recovery exercises surfaced through a companion interface.

Physical Stride Recover prototype with electronics and fabric

Final Prototype

A familiar wearable, redesigned as a recovery instrument

The prototype combined a thigh-worn textile form, sensing hardware, visual status feedback, and a dashboard language built around three simple activation states: normal rest, attention, and danger.

Confidence

Security

Ease of use

Comfort

Reliability

Routine integration

Dashboard state showing normal rest
Interface state / normal rest
Dashboard state showing attention
Interface state / attention
Dashboard state showing danger
Interface state / danger
Exercise recommendation interface
Exercise recommendations

Demonstration

Built evidence, not just a concept

The final portfolio includes physical artifacts, electronics, app/dashboard mockups, and video demonstrations. This gives the project a complete arc from research insight to tangible prototype behavior.

Systems Thinking

Recovery depends on feedback loops

The system model connected physical recovery, user confidence, adherence, feedback accuracy, and alert fatigue. A good wearable cannot simply collect signals; it must help users trust the right action at the right moment.

System diagram for Stride Recover
Refined systems diagram
Feedback loop diagram for user profile, model, exercises, and data
Adaptive feedback model

Reflection

What changed through the process

Early ideas clustered around sensing hardware. The strongest shift was realizing that users did not only need detection; they needed confidence, clear interpretation, and a product that did not punish them with extra work.

AI was valuable for speed and structure, especially in mapping a large concept space and exposing missing areas. It was weaker at judging everyday practicality. Concepts that sounded advanced still had to be filtered through user routines, comfort, setup effort, and trust.

Human judgment remained essential: selecting what mattered, rejecting overcomplicated ideas, merging overlapping concepts, and grounding the final prototype in observed behavior rather than technical novelty alone.

Bibliography

Ripley, N. J., Cuthbert, M., Ross, S., Comfort, P., & McMahon, J. J. (2021). The Effect of Exercise Compliance on Risk Reduction for Hamstring Strain Injury: A Systematic Review and Meta-Analyses. International Journal of Environmental Research and Public Health, 18(21), 11260.

Markvicka, E., Wang, G., Lee, Y.-C., Laput, G., Majidi, C., & Yao, L. (2018-2019). ElectroDermis: Fully untethered, stretchable, and highly-customizable electronic bandages.